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Centimeter by centimeter he watched his cock grow thicker,
{{gamebridge}}
spreading Christa's cunt ever wider in its wake.  Both of her hands came
down to grip the base of his cock as she looked down in disbelief.  At
least six inches were outside of her now, and she had taken him nearly all
the way before.  Curt opened his eyes and stared in disbelief.  He was
growing even faster this time!  His cumming continued to make him buck
like a bronco as his shaft grew ever more horse-like.  Thicker and longer
-twined with huge, thick veins- his erection plowed into Christa's tight
bush like a dog trying to fit into a rabbit hole.


"Ahhh! Curt!  Omigod ... you're goin' too ... far!"
{{headerbox}}<div style="font-size:150%;">'''Gamebridge''' is a weekly game dev meetup day with multiple beginner-friendly classes covering [[Unity]], [[Godot]], [[Unreal]] and [[Blender]].</div>
* '''WHEN:''' Wednesdays 7:00-9:00PM
* '''WHERE:''' Noisebridge @ 272 Capp St. San Francisco ([[Getting here|Directions]] & [[Getting in]])
* '''WHO:''' For anyone who wants to learn programming, game design, art, music, and how to teach game dev. All skill levels and kinds of game devs are welcome.
* '''MENTORS:''' [[User:Lxpk|LX]] ([[Volunteer]] to help run and mentor!)
* '''SPECIAL THANKS:''' Thanks to our other mentor faculty [[User:mwillson|Mark]], [[User:Berni|Bernice]], [[User:Pyconaut|Ryan]]
* '''DISCORD SERVER:''' [https://discord.gg/DRRf85yTjQ Noisebridge Discord, #games channel]
* '''GAMEBRIDGE WEB SITE:''' [https://gamebridgeu.wordpress.com/ Gamebridge Unityversity's web site] is online with updated versions of our tutorials, resources, and recorded weekly live Twitch streams of our classes (sometimes).
* '''MEETUP PAGE:''' [https://www.meetup.com/noisebridge/events/pbfvpsyccqblb/ Gamebridge Meetup]
* '''MEETING NOTES:''' [https://pad.riseup.net/p/gamebridge https://pad.riseup.net/p/gamebridge] | [https://pad.riseup.net/p/gamebridgetemplate|Notes Template to copy paste from]


Drastically, Curt tried to pull himself out of Christa before he
{{boxend}}
hurt her.  Her moaning and bucking were intense and -just before he could-
[[File:400px-GamebridgeSignPage2024.png|400px|right]]
he felt himself hit a massive climax.  Rigid, he watched as his cock
rocketed upwards in size, spreading her cunt lips and making her squeal
half in pain, half in ecstasy.  His balls pumped and churned as they lay
heavy on his thighs.  In shock he looked at them, tangled in their mass of
pubic hair.  Each was larger than a large grapefruit!  His shaft had to be
at least three and a half inches across and nearly sixteen inches long!
The spasm began to fade, but the tingling in his balls remained.  Orgasm
subsiding, Curt felt his body grow limp in its wake.  


Slowly, Christa pulled off of him and slumped next to him on her
[[File:GamebridgeGathering.jpg|300px|right]]
bed.  


His massive rod stood up from his midsection like a bent flagpole.
Come to Noisebridge Wednesdays to learn to make games, music, and art! We do game development with Unity C# and other engines
Gobs of his cum dripped from Christa's stretched cunt as she panted for
breath and rubbed her delicate hands over Curt's chest.  Opening her eyes,
she glanced at Curt's waist and shook her head slowly.  "God, Curt...  I
don't believe it." She smiled, and nuzzled the smaller man's neck -her
glistening breasts pressing against his chest.  "Th' bigger th' better,
I've always said...  I don't think I've Ever been this turned-on!"


Curt returned her smile and kissed Christa gently on the cheek.
=== GETTING IN ===
He tenderly stroked her breasts, fingertips lingering on her aureoles and
* To enter, push the button doorbell at the gate and you'll be greeted.
nipples.  "Yeah, but any bigger and only a Clydesdale would be able to
* Ask us for an access token to be able to enter without buzzing in.
take all of me..."


Christa shrugged as she nestled into the size of Curt's body.  
=== WHAT WE TEACH ===
"Maybe," she said conspiratorially, "that wouldn't be all that bad." With
* Game development with Unity & C# as well as Godot, Unreal and other engines
that cryptic remark, Christa closed her eyes and gently drifted off to an
* Teamwork with Git version control
erotic sleep.
* [[Songbridge|Music]] & [[Artbridge|2D/3D art]] production for games
* Game design and writing
* [[VR]] game design
* Whatever topics participants are interested in learning.
* See [[#CURRICULUM]] below.
* [[Tablebridge]] tabletop gaming, design and hobbying


The next few days were difficult.  Even when not erect, Curt's new
=== RELATED CLASSES ===
endowments were extremely obvious.  His penis hung all the way to his
* Also Wednesday nights is [[Blender Class]] class.
knees and was nearly as thick as a peppermill.  Still, that was the least
of his problems.  It was possibly due to the extreme exposure his balls
had been given to the original formula, but they'd been growing at an even
faster rate than the rest of him.  Each was the size of a grapefruit and
always seemed to carry the tell-tale signs of that tingling sensation
-together they spanned nearly a foot from side-to-side in front of his
groin.  It wasn't easy to conceal his massive endowments.  


It also hadn't been easy to resist Christa's advancements. She
=== CONTACT OUR MENTORS ===
was so turned on by his recent growth, he wasn't sure she would ever stop
Contact our volunteer mentors who lead tutorials every week.
making him bigger.  She'd offered to tit-fuck him if he ever got too big,
* [[User:Lxpk|Alex Peake]], Game Developer, empowerthyself @ gmail DOT com
and to masturbate him if it went much further beyond that.  Curt had to
* [[User:Mwillson|Mark Willson]], Game Developer and Designer, mwillsonid @ gmail DOT com, Arity on Discord
admit, it was extremely tempting...  But until he knew he could reverse
* [[User:Berni|Bernice]]
the formula, he didn't dare give himself over to that temptation...
* [[User:Pyconaut|Ryan]]


Not when the last growth spurt had so radically increased his
=== THINGS TO BRING ===
size, and the tingle still hadn't gone away...!


Mostly, he got by during the next week by wearing no pants around
* Laptops, especially ones with decent 3D graphics cards. To run [http://www.unity3d.com Unity3D] you'll need one running Mac or Windows.
his dorm room, but squeezing into a pair of Zubas whenever he had a class.  
* Mouse (trackpads are hard to use for 3D and game dev).
Still, he got stares and more than a few proposals from some of the
* [http://www.unity3d.com Unity] pre-installed
prettier women (and a few of the guys) in BioChem lab. Still, he'd almost
* iPhones, Androids, VR headsets, AR headsets, Apple TVs & other cool game hardware devices
had to cash in on a few of those "favors" to get help swiping the
* Adapters you may need to hook your laptop to the big projector screen to show off your games and development processes to the group.  
necessary compounds from the storage locker. Luckily, with his standing
*    (type c to hdmi, mini displayport to hdmi, )
in class, it was easy to stay late "working" on a project and being
allowed to "lock-up" after himself.


Now, after about a week, he thought he may have the solution.
=== PREPARATION BEFORE CLASS ===


The first chemical seemed to be stimulated by sexual arousal and
* Do some [http://www.unity3d.com/learn Unity Learn tutorials] and allocate some time each week to continue doing more.
semen production. In other words, the more he came, the bigger he got.  
Curt also thought that he may get bigger if his cock was in direct contact
with a woman's vaginal juices.  Why that would be the case was still a
mystery to him ... in addition to the twin questions of where the extra
mass had come from so quickly and why he could still get 16" erections as
easily as 3 inches...  Technically, the blood requirements would be too
high, and he should've been getting light-headed.  


His cursory examination of himself showed a development of muscle
== PRESS COVERAGE ==
and ligament tissue along the length of his shaft, and that could account
* Gamebridge is the subject of [http://www.examiner.com/article/a-place-to-learn-unity-game-engine-san-francisco an article written about in the Examiner by David Cox], who teaches game design at CCSF.
for his amazing erections, but he couldn't confirm it. Nonetheless, he
thought as he looked at the light blue liquid, this seemed to be
appropriate to reverse whatever effects had been caused by the original
fluid. Christa wouldn't be happy, but he had to think of living a normal
life rather than a horse-like stud!  Still, it wouldn't hurt for one last
time.  


As Curt carefully turned off the Bunsen burner and went to sleep,
== GROUP PROJECTS ==
he didn't notice the shadowed form slip in through his open window and
We are working together on several projects:
walk slowly towards his desk...


=== HackerspacesApp ===
The Hackerspaces app is a 3D browser of the hackerspaces on and around Earth.
* Clone our repository at the [https://github.com/Gamebridge/HackerspacesApp HackerspacesApp repo on Github]
* Help us develop it further


Curt's balls still were tingling as he carefully got out of
=== Gamebridge FPS ===
Christa's car at her parent's cabin on Lake Hutton.  The sky was clear and
A collaborative game project in which we explore new tutorials every week.
the deeper blue that comes with Evening in Northern Minnesota; the
reflection of the sun off the narrow stream that bubbled down the hill
next to the cabin into the lake was enchanting.  Christa was still
somewhat down since he'd told her that he had developed the reverse
formula and would use it after they had made out this last time.  As she
had said, she really liked men who were freakishly large...  


Curt had just smiled past the word "freakishly" and let it go at
=== Hack The Future tutorials ===
that.  
We are working on developing new Unity tutorials for future hackers to do at [http://www.hackthefuture.org Hack The Future] events.
* [[Unity Mentoring Event Prep]]
* [[Unity Interface]] by Alex
* [[Unity Trigger Tutorial]] by Alex
* [[Gamebridge/Coin Tutorial]] by Matt
* [[Unity Projectile Tutorial]] by Chris
* [[Unity Art Tutorial]] by Jarvis
* [[Unity Block Placing Script]] by Trevor
* [[Unity Mecanim Animation Tutorial]] by Mark
* add more here.


Christa opened the door to the family "hunting lodge" and set down
=== Simbridge hackerspace simulator ===
the bag of groceries on the counter nearby.  The place was huge.  Curt let
out a low whistle of breath as he surveyed the scene.  At least ten
trestle tables filled the room beyond the small kitchen in a grand hall
that reminded him of Beowulf's "Herot".  A small balcony ran around the
room about a story overhead and numerous small doors led off from the main
hall into the private bedrooms that filled this place.  Christa hadn't
been kidding when she'd told him her father had liked to hunt with a "few"
friends every autumn.


The fact that this hunting lodge could house at least thirty men
[[Simbridge]] is one of our group projects. It is a collaboratively created virtual Noisebridge game. Learn more about how to help simulate Noisebridge and learn Unity, C# and 3D art in the process!
and their equipment was something she hadn't mentioned. Nearby, a wooden
sign declared the room rates for the weekend during hunting season.  
Apparently, her father also made a tidy sum on the place too...


Christa smiled as she pulled out the jar of blue liquid that Curt
=== Mixed Reality Project / Hackerspace Creator ===
had brought from his dorm room.  It was more than twelve times what he
needed, but it wasn't as concentrated as the original formula.  He'd just
have to keep adding it until he got it right.  Christa shook her head.


"Y'know, guys all over the country would kill to have your problem;
w/ Valentin Burov and Mark Willson
and you're going to give it all up..."


Curt shook his head with a crooked grin.  "Well, if I get any
Help create a [[Mixed Reality Project]] for use with your smartphone and Cardboard or other like devices!
bigger, I'll start having problems walking.  The idea of being hung like
the Eifel Tower may interest me, but not until I can get things under
control!" He chuckled and started bringing in the suitcases from the
porch.  Christa simply grinned as she watched him work and the mass of his
groin shift around in his pants.


Curt finished putting the suitcases in one bedroom and turned to
join Christa back in the kitchen.  She stood not far from him with her
back to the broad double-doors.  Curt started feeling nervous again.
Sheesh!  She was insatiable!  Slowly, she pulled off her sweater revealing
her massive, heavy assets.  Slowly, she swung the doors shut behind her
and sauntered towards Curt.  Running her fingers along the side of his
neck, she gently pushed him backwards towards the bed.


"Christa..."
==CURRICULUM==


She shushed him with a single finger and kissed him lightly on the
You can teach yourself the curriculum taught at Gamebridge by following the Gamebridge Tutorials and Unity Learn tutorials.  
lips. "Shhh...  If we're gonna make the most of this weekend, we're
* Feel free to add new lesson ideas there and let us know if you have suggestions.
starting now..."


Slowly, Christa pushed him down, lay provocatively on top of
=== THE UNITY GAME ENGINE ===
Curt's body, and rested her ample breasts in his hands.  Curt happily
stroked and fondled them as Christa gently massaged Curt's 16-incher
through the material of his jeans.  Curt drew three rapid, deep breaths of
shuddering pleasure as Christa's talented fingers probed his
grapefruit-sized balls.  As she bent her face down to plant her lips on
his, she deftly undid his button-fly Zubas and pulled down his underwear.


At first, his massive organ got caught in the elastic binder,
The Unity game engine is industry standard and the full-featured personal edition is free. It can compile your games for HTML5 web, Mac, Windows, Linux, iOS, Android, XBox, PlayStation, Nintendo and many others. It is the industry standard for many reasons:
making him wince slightly.  Christa smiled at his expression and pulled
back from his eager hands to watch what she was doing more carefully.
Gently, she licked his engorged knob and pulled his pants off the rest of
his legs.  More quickly then, she removed his shirt and the rest of her
own clothing so the two rested naked on the king-sized bed. Curt's
enormous flagpole stood at attention to Christa's ministrations as she
licked his knob and repeatedly squeezed his semen-heavy balls.  The
tingle, which had been there constantly since the last time they made out,
started to increase even more.


Slowly though, Christa pulled her mouth away from his cock and
* Support for making 3D and 2D games with ready-to-use 3D 1st person, 3D 3rd person, 2D sidescroller and 2D overhead rogue-like RPG characters as well as rolling balls, cars and aircraft.
slowly rubbed it down her naked chest, between her breasts and gradually
* Lots of documentation, tutorials and even online classes from schools to learn Unity.
across her flat, tight belly. Rising to her knees, she slowly lowered
* The ability to build once and launch on multiple platforms.  
herself down around the monster organ with a look of ecstatic glee on her
* Relatively easy coding framework to learn.
face. Curt couldn't say anything. It felt too good. He just hoped she'd
* Also as a designer it cannot be understated the usefulness of being able to play the game at any moment without waiting for a build cycle, and the ability for developers to list important features as Public Var's which unity will automatically look for and generate slider scales that designers can modify without having to touch the code base.
be able to handle what he became next...  
* The largest user base. This is important because at some point you will need to work with others to make great games, and if everyone else is already using Unity they will not likely switch to your engine or preference....unless you pay them.
* The Unity asset store is another way for developers, artists and musicians to make money by creating game tools/assets. But it's also a way to develop your own games much much faster.


Grinding slowly against her cunt, Curt watched as she devoured
===Unity Editor for Linux===
inch after inch of his manhood. Five inches; then seven. Finally ten,
I (Alex) now maintain a Linux desktop running Unity editor for testing purposes and I can recommend it though Mac and Windows builds are still more stable and supported. [[http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/#post-2648924 Unity's Linux release notes thread]] always has the latest download links.
eleven and twelve. Curt could feel the round end of his prick start
bouncing against the inner wall of Christa's cervix, as she took in all
she could length-wise.  Lowering her hands to the six inches remaining
outside, she stroked his erection as she fucked the upper foot.  Still the
tingling grew.  


With a deep moan, Curt could feel the spunk churning in his balls.
== GROUP INFO ==
"Watch ... watch out ... Christa. <pant> Here ... here <grunt!> I ...
cum...!" The pressure exploded inside him and spread along his shaft with
lighting unlike any in the previous experiences.  Curt watched as his rod
began to grow again.  And grow...


And Grow...
===HISTORY===


And GROW...
We had our first meetup November 2012 November 4th and it was a lot of fun. We made a game about evil companion cubes that want to give you a hug for very explosive definitions of hug. We were on hiatus for a while while Alex was away but we're back in action.


Inch by inch, his erection grew longer and thicker.  He could
= GAME DEVELOPMENT RESOURCES =
scarcely believe it.  He watched as his once-small penis broke all
boundaries.  Past eighteen inches ... past twenty...  Curt's balls bucked
and pumped their contents into Christa's vagina with a force like a garden
hose.  Spurts of semen squirted from around his embedded cock as it grew
wider and thicker; stretching Christa's cunt ever further.  Christa wasn't
getting off...  She stayed glued to his boner, riding it like a horse and
crying out in ecstasy as she was expanded beyond belief.


Twenty-two inches passed and twenty-four neared as Christa was
You can download an abundance of free resources such as code, art, tools and audio to make your game awesome.
forced halfway to her feet by the rapid progression.  Curt's cock, now at
least four inches across continued to expand.  Curt gasped as his gaze
settled farther down.  His balls were enormous.  


The two large sacks bounced and jiggled like bowling-ball sized
== Game Engines ==
water balloons!  More and more cum leaked from Christa's orifice as she
Game engines make it pretty easy to develop games by giving you lots of development tools for world building and scripting.
rode and bucked with Curt's hips.  Finally, with a look of pain -or
perhaps resignation at attempting the impossible- Christa pushed with all
her strength against the bed and pulled her cunt off Curt's expanding
member.  Cum spurted up her body, across her tits and drenching her hair.
Still growing, Curt watched with awe as his balls and rod expanded well
into the stallion range of size.  Another minute passed and slowly, ever
so slowly, Curt felt the pressure ease and the tingle return to its
normal, background level.  


Weary and panting, Curt closed his eyes and lay back on the bed.
We're interested in other kinds of game development too, including non-computer game designs like dice-based RPGs, board games and card games.
He could feel his still-stiff pole waving in the gentle breeze of the
air-conditioning.  Absently, he felt Christa touch his rod softly.  He
opened his eyes to watch her gently measure along his length and then his
balls.  She was covered in sweat, cum and excitement.  She looked more
turned-on than Curt thought a person could look.  


She glanced up triumphantly.  "My God Curt!  You've broken all the
== Unity ==
records!  Twenty-six inches long ... twenty-six, Curt!  Your balls are as
[http://www.unity3d.com Unity] is an awesome game development engine based on Mono that compiles for Mac, Windows, iPhone, Web and Wii with support coming soon for PS3 and XBox. Unity has just been made free for indy developers. Unity is an extremely easy to learn game development environment with a massively helpful developer community.
big as basketballs and your width is," she measured quickly across his
still engorged knob, "six inches across!" She glanced down at the base of
his rod and smiled. "An' that's only the tip ... you're at least a good
two inches thicker at the base!" Wiping a handful of cum off her face,
Christa proceeded to slowly slurp it up.  "You always make the best
dinners," she said coyly.  


Curt sat up as his cock deflated and started to hand heavily
We are primarily teaching and collaborating with Unity in Game Club because it is incredibly awesome and easy to learn.
across his lap.  It took a full two minutes for the erection to go down.
Gingerly, so as not to knock his giant's balls against his knees, his
swung his feet over the bedside.  His dick must've weighed close to
fifteen pounds!  Swinging it over the edge, he could feel it pull heavily
against his midsection and his balls knock together enticingly.  Curt
winced as the tingle got momentarily stronger.  He could almost feel
himself start to rise to attention again.  Gritting his teeth and forcing
himself to remain un-aroused, Curt patted Christa's shoulder. "Look ...
it's getting tough to resist more sex.  Can you get the formula in here
now?"


Broken from her size-induced revelry in Curt's cum, Christa looked
===Unity On Ubuntu===
momentarily distracted and crestfallen. Then, with a slow, weary nod of
*[http://appdb.winehq.org/objectManager.php?sClass=version&iId=23757 Unity3D on Wine] works with only a couple small bugs so you can create Unity games on Ubuntu too!
her head, she walked out of the room to return after a minute with Curt's
*[http://www.winehq.org/download Install WINE] for Ubuntu
mason-jar-sized beaker. "Well," he said as he dipped a corner of the bed
sheet into the mixture, "say 'goodbye' to 'junior'..." With that, he began
dabbing the blue liquid over his penis and testicles.  It didn't seem to
be drying right away, like the first formula, but it did stain his skin
similarly.  After several minutes of generous application, Curt lay back
on the bed and waited.  


And waited.
=== Unity Tutorials ===
'''START HERE:''' [http://unity3d.com/learn Unity Tutorials] are free to download and can be completed in a day or two! Do these before coming or do them with us to get help and support.


And Waited...
*C# is the language you should learn to do Unity programming.
*Javascript (Actually a variant called Unityscript) is also supported but no longer recommended.
**Before beginning the Unity tutorials it is useful (but not required) to understand basic javascript programming.
**[http://www.unity-tutorials.com/free-tutorial-download.php Unityscript Beginning Scripting Tutorial (Free with an email)]
*Unity Gameplay Creation Tutorials
**[http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial.html Unity 2D Platformer Tutorial]
*Professional Unity Tutorials
**[http://www.unity-tutorials.com/ Unity-Tutorials.com] has $15 tutorials on topics like particles, gizmos, character rigging, animation and Cheetah 3D.


An hour passed with no effect.  The tingle was still there.  A
== Other Game Engines ==
cold chill descended on his heart as he began to suspect that his work had
There are other game engines.
failed like last time...  


'Like last time...' The thought raced through his head. Christa
*[http://www.udk.com/ Unreal Development Kit] is also available for free now. We'll no doubt be playing with that as well. Unreal is some seriously advanced game dev technology.
was lying next to him gently rubbing his back. "Christa..." She looked up
*Objective C: Some people are making iPhone games directly in Cocoa.
into his eyes slowly.  
*Blender Game Engine: [http://en.wikipedia.org/wiki/Game_Blender Blender Game Engine] is an open-source game engine integrated with the [http://www.blender.org Blender] 3D studio software. It has come a long way in recent versions and some of the games people have made with it are amazing.
*OGRE Open Source 3D Engine: [http://www.ogre3d.org/ OGRE] is not a full game engine but it does have Mac, Windows, Linux and iPhone support. It has recently been used to make a big hit called Torchlight.
*SDL: [http://www.libsdl.org/ SDL] is a cross-platform open-source game development library that has been used to make [http://source.bungie.org/get/ Aleph One] based on the Marathon series.
*Three.js: [http://threejs.org/ ThreeJS] javascript WebGL/OpenGL wrapper for in-browser games and experiences, used a lot for current WEBVR experiences.


Curt cleared his throat.  "Christa; last time I created this
== Game Development Tools ==
formula, it needed stimulation to work ... this time may be the same."
Game development involves lots of tools for modeling, sculpting, texturing, rigging and animating game environments.
Christa nodded, a small smile growing on her face as she realized where
this was heading.  "I also used a concentrated version.  I want to know if
you'd like to give me a little ... hand here."


Christa's smile broadened as she nodded assent.  She moved to a
=== Yobi3D ===
position straddling Curt's chest and planted both her arms above his
[http://www.yobi3d.com/ Yobi3D] is a 3D model search engine. You can search with simple keywords and see the results in 3D.  
shoulders. "Sure ... but this time," she made a rapid motion behind his
field of vision, "we do it my way." In a second, a loose strap had been
looped around each of Curt's wrists, pinning his arms in place above his
head, attached to the headboard. Quickly (and accidentally stepping on
one of Curt's balls in the process), she likewise snared his feet and tied
them in place.  


"Christa?  What're you..."
=== SketchUp ===
[http://sketchup.google.com/ SketchUp] is a surprisingly powerful and incredibly easy to use 3D modeling application for making basic 3D geometry to use in your game development.


"Hold on Curt!" she interrupted. "Let me try this... Do you agree
=== Google 3D Warehouse ===
to let me pump you off until you shrink down to a more manageable size?"
[http://sketchup.google.com/3dwarehouse/ Google 3D Warehouse] is a searchable library of free 3D models in SketchUp format that you can download freely and use in your games. You can also upload your own creations to 3D Warehouse.


Curt's brow furrowed as he tried to figure out what Christa was
=== FreeSound Project ===
getting at. After all, it was obvious that was what he had just asked
[http://www.freesound.org/searchText.php FreeSound Project] is a searchable library of free sound files that you can use in your games. You can also upload your sounds to FreeSound for others to use.
her. Slowly, he answered, "yes..." She smiled triumphantly.  


"Just remember you said that..." And she started to lick and pump
=== All CG Textures ===
him back to a full erection.  Curt moaned in pleasure, and watched her as
[http://www.allcgtextures.com/main.php All CG Textures] has loads of quality free textures.
she went.  It took two hands, but after a few minutes, she stopped and
left the room.  A minute later, she returned with a massive, six-foot tall
foam-rubber cylinder attached to a pulley and some rope.  Still smiling,
she looped the pulley up and over the ceiling beam that crossed the room
twelve feet overhead.  Then, she tied the ropes -around the bed frame
beneath him- to Curt's hips. Finally, she pulled the suspended cylinder
down and slid it over Curt's erection. Fastening hit around his hips as
well. The whole system was tight.  


With a smile and gentle pull on the tube, she said "Let the games
=== Maya ===
begin..."
[http://usa.autodesk.com/adsk/servlet/pc/index?id=13578047&siteID=123112 Maya] is the #1 3D content creation tool for games.


The tube descended along Curt's shaft, erotically caressing its
We're looking for people with Maya experience who can teach how to use Maya. Especially interested in learning about character rigging and animation.
entire length like a giant cunt. Hell, Curt thought, I've even got room
to spare!  As he automatically pumped his hips against the sensuous
pressure, the tube moved in response, pumping him even more.  Between his
legs, Christa fondled and licked his balls.  The tingle began to increase,
as he neared orgasm.  Forcing his head to watch, should he lock in ecstasy
again, Curt glanced at his glans to see the reduction take place.  


It didn't. Instead, he began to grow again.  Inwardly, he
=== Blender ===
screamed denial as the erotic sensations clouded his mind and sent it
[http://www.blender.org/ Blender] is an open-source 3D studio that can do mostly the same things as Maya for free. We're looking for people who want to teach Blender skills.
spiraling to new heights of ecstasy. Now, his erection truly resembled a
horse-sized schlong.  Even bigger.  As he pumped and came, he watched the
base thicken across his midsection, soon reaching a diameter of at least
ten inches.  He could feel by the rubbing against the inside of the tube
that his cock was at least a foot longer. Christa laughed in delight.
Curt's balls had expanded to beach-ball size.  There was no way he could
walk now ... not at least without a wheelbarrow to carry his dick around
in.  Far above at the top of the tube, he could see a garbage bag billow
out from the top, collecting the cum that had shot up that far.  


The harness kept pumping.
=== 3D Character Rigs ===
[http://hznaqnzxuoouxznqanzh.creativecrash.com/maya/downloads/character-rigs/c/ Creative Crash] has many free 3D character rigs in Maya format.


"Christa ... take it off; it's not working!"
= History =
Gamebridge is one of the longest running Unity game dev meetups in the Bay Area, having started in 2010. [[File:GamebridgeGathering.jpg|300px|right]]
* We've had 2 bootcamp groups create games.
* We've had students new to gamedev get paid jobs in the game industry.
* We've won some Editor's Choice awards at Maker Faire for showing projects like [[Simbridge]].
* Our first meeting notes and tutorial: [[GameDevelopmentCourseware]]


"Oh it's working all-right," she responded, indicating the pulley
=== Past Mentors ===
and rope.  
* Michael Vaganov, co-teacher of the Hacker Dojo and Santa Clara Library classes with Alex
* Brennan Hatton
* Bud Leiser, Game Designer, [http://www.budleiser.com BudLeiser.com], [http://www.budleiser.com/game-dev-dictionary/ Game Dev Glossary], [http://www.budleiser.com/game-assets/ Game Assets List]


"That's not what I mean!" Curt gasped as his own automatic bucking
drove the pump harder along his enlarged member.  "The formula ... it
didn't work!"


Christa smiled.  "Sure; it probably does...  But I switched it the
[[Category:InTheSpace]]
other night..."
[[Category:Game]]
 
Curt's eyes widened, as much in ecstasy as shock.  "What?!!!  You
replaced it?  <gasp> With what?"
 
Christa shrugged.  "Oil, water and food dye...  I've got the real
formula in the next room."
 
Curt clenched his eyes shut as another shudder ran though him.  As
confused, betrayed and angered as he was with Christa, the sensations of
erotic pleasure, began to overwhelm his mind.  Dully, he began to enjoy
the helpless growth...  Christa walked up to where he lay, gyrating on the
bed and gently lowered her breasts over his face.  Tentatively, Curt's
tongue wandered over her lush surface, searching out the sweat and salt on
her skin.  Smiling, she gradually pulled backwards and grabbed her
sweater.
 
Curt looked at her confused.  "Christa...?"
 
With a shrug, she pulled her clothing on and walked to the
double-doors.  "Just gotta few errands to run, Curt...  I'll be back." She
paused and looked back through the door as she left.  "After you've had a
little time to grow on me..." With that, she shut the door and left.
 
Curt felt the tingle grow as he started to cum again.
 
And again...  And again...  And again...  And again...
 
Christa opened the door to her father's hunting lodge with a light
feeling in her heart.  She'd taken her time shopping for the groceries
they'd need this weekend, but then she'd also taken great delight in
imagining how big Curt would get in her absence.  From the kitchen, she
could hear him still grunting and moaning in the master bedroom.  Smiling,
she put the groceries away and pulled off her clothes.  Sultrily, she
walked towards the door.
 
And stepped in cum.
 
Surprised, she looked down at the eight-foot diameter puddle that
oozed from under the door.  Holy shit, she thought, how far had he gone?
She'd only been gone a couple hours...  Rapidly she flung open the doors
and then stood, staring in erotic fascination.  Large droplets of cum
covered the ceiling, support beams, walls, bed and windows.  The puddle in
the room was about six inches deep and still warm.  Curt had really grown.
 
The foam rubber tube was stretched thicker and longer by an amount
even Christa hadn't expected.  The pulley's still worked, but very
slightly ... Curt's hips couldn't lift up against his five-foot diameter
testicles enough to provide much pull to the pulleys.  His cock, massive
enough when she'd left, strained at it's foam rubber prison ... three full
feet across and sixteen feet long!  Massive, blue veins crisscrossed his
massive erection, still pulsing with his last ejaculation.  Little Curt
was barely visible beyond the monster that had become his genitalia.  Like
a tiny bug on a much larger animal, Curt looked sweaty, tired and ...
aroused.
 
He smiled gently at her as she stepped tenuously into his field of
vision.  "I knew you'd get back." He glanced his eyes over the length of
his penis.  "Long line at Rainbow?"
 
Christa smiled and bent forward to lick the cum from his chest,
face and hair.  The large plastic bag she'd put over the top of the tube
had long since ruptured spraying its contents over the room.  His semen
was still warm and delicious.  She wrapped her arms around his body and
undid the straps.  Slowly, she removed the equipment and peeled the last
remains of the foam-rubber tube from his pulsing member.  God, was it
huge!
 
With trepidation, she pulled it down and gave it a tiny lick on
the underside of it's head.  Slowly, she rubbed up and down the length of
his shaft, reveling in the warm feel of the smooth flesh and warm cum
glistening on its broad surface.  She turned to Curt, "well, I got my
wish...  Wait here..." With that, she left the room.
 
Curt raised an eyebrow.  "Where would I go?"
 
A second later she returned.  Curt could hear her enter, but
couldn't see past his own softening erection.  After cumming six times in
the last two hours, he was still horny ... it was strange but oddly
pleasurable.  Vaguely, he wondered if he'd ever be un-horny again.
 
Christa walked into his view holding his jar.  With a smile she
shrugged, "I guess you've earned this..." Slowly, she moved to start
dabbing it on his erection.
 
"Wait."
 
Surprised, Christa looked up.
 
Curt smiled half-crooked.  "I thought we had several days up here
... no reason to go so fast..." Christa looked at Curt, clearly surprised.
He laughed at her expression.  "Well, what did you expect?  I thought you
wanted to see how big I could get?  Let's see what this baby can do..."
 
Christa smiled slowly and put the jar down on the floor.  Making
sure that the bed had rollers she opened the double doors to the main
hall.  They'd need plenty of room for what she had in mind...
 
Curt dropped the steaming spaghetti noodles into the strainer and
ran water over them to wash off the excess starch.  With flair, he flopped
the whole, steaming mass into a serving dish and brought it over to the
table in the middle of his small dorm room.  The neighbors might complain
about the smell of cooking Italian food, but he didn't really care.
 
His over-sized Zubas still took some getting used to, as did the
huge three-footer tucked away beneath them.  With balls the size of
volleyballs it was difficult to hide what he'd become, but he'd have to
learn to live with it.  Christa watched him walk with amusement and a
seductive gleam in her eye.  Now that he was guaranteeably bigger than
anything on two legs, she was always in the mood.
 
It was three weeks later.
 
Smiling he took their antipasto salads from his soda-fridge and
served their dinner.  It had taken the whole jar, and twelve ejaculations
to undo what had been done to him, and even then he was stuck at this
impossible size.  Still, it could've been worse...
 
This was the first time they'd been able to get alone together in
weeks; both of their studies for fall finals had been hell.  Now they had
the whole three weeks of Christmas break to spend together indulging their
every, carnal desire.
 
"You ready for this break?" asked Christa through a mouthful of
salad.
 
Curt nodded and started spooning up the noodles and sauce on her
plate.  "Yeah, bio-chem was a real bear ... I'll be glad to take a break
for a few weeks..."
 
Christa paused and raised an eyebrow at him.  "No, you don't
understand ... are you really ready?"
 
Curt put down the spoons he'd been using and crossed his arms.
"We discussed this, no more size games with my prick ... I'm lucky it
reduced to the size it did!  Understand?"
 
"O.K. ... o.k. ...  Can't blame a girl for trying, can ya?"
 
Curt chuckled, knowing her, she 'tried' every six minutes.  "No
... I suppose I can't..."
 
Christa stabbed another bit of the antipasto and smiled.  "This is
really good, Curt.  You learn this recipe at home?"
 
"Oh no ... Betty Crocker is good enough teacher for me." He paused
to sip from his Coke.  "Still, I did make the vinaigrette myself..."
 
"Really?" She munched another mouthful, enjoying the play of
flavors and spices.  "It's really good ... 's gotta 'tang' to it that I
don't recognize."
 
Curt smiled slowly.  "Oh, that's the special ingredient..." Again
he sipped from his Coke, satisfied.  Then, sitting back, he began watching
Christa's chest...

Latest revision as of 20:36, 10 December 2025

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Gamebridge is a weekly game dev meetup day with multiple beginner-friendly classes covering Unity, Godot, Unreal and Blender.

Come to Noisebridge Wednesdays to learn to make games, music, and art! We do game development with Unity C# and other engines

GETTING IN

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  • To enter, push the button doorbell at the gate and you'll be greeted.
  • Ask us for an access token to be able to enter without buzzing in.

WHAT WE TEACH

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  • Game development with Unity & C# as well as Godot, Unreal and other engines
  • Teamwork with Git version control
  • Music & 2D/3D art production for games
  • Game design and writing
  • VR game design
  • Whatever topics participants are interested in learning.
  • See #CURRICULUM below.
  • Tablebridge tabletop gaming, design and hobbying
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CONTACT OUR MENTORS

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Contact our volunteer mentors who lead tutorials every week.

THINGS TO BRING

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  • Laptops, especially ones with decent 3D graphics cards. To run Unity3D you'll need one running Mac or Windows.
  • Mouse (trackpads are hard to use for 3D and game dev).
  • Unity pre-installed
  • iPhones, Androids, VR headsets, AR headsets, Apple TVs & other cool game hardware devices
  • Adapters you may need to hook your laptop to the big projector screen to show off your games and development processes to the group.
  • (type c to hdmi, mini displayport to hdmi, )

PREPARATION BEFORE CLASS

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PRESS COVERAGE

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GROUP PROJECTS

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We are working together on several projects:

HackerspacesApp

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The Hackerspaces app is a 3D browser of the hackerspaces on and around Earth.

Gamebridge FPS

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A collaborative game project in which we explore new tutorials every week.

Hack The Future tutorials

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We are working on developing new Unity tutorials for future hackers to do at Hack The Future events.

Simbridge hackerspace simulator

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Simbridge is one of our group projects. It is a collaboratively created virtual Noisebridge game. Learn more about how to help simulate Noisebridge and learn Unity, C# and 3D art in the process!

Mixed Reality Project / Hackerspace Creator

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w/ Valentin Burov and Mark Willson

Help create a Mixed Reality Project for use with your smartphone and Cardboard or other like devices!


CURRICULUM

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You can teach yourself the curriculum taught at Gamebridge by following the Gamebridge Tutorials and Unity Learn tutorials.

  • Feel free to add new lesson ideas there and let us know if you have suggestions.

THE UNITY GAME ENGINE

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The Unity game engine is industry standard and the full-featured personal edition is free. It can compile your games for HTML5 web, Mac, Windows, Linux, iOS, Android, XBox, PlayStation, Nintendo and many others. It is the industry standard for many reasons:

  • Support for making 3D and 2D games with ready-to-use 3D 1st person, 3D 3rd person, 2D sidescroller and 2D overhead rogue-like RPG characters as well as rolling balls, cars and aircraft.
  • Lots of documentation, tutorials and even online classes from schools to learn Unity.
  • The ability to build once and launch on multiple platforms.
  • Relatively easy coding framework to learn.
  • Also as a designer it cannot be understated the usefulness of being able to play the game at any moment without waiting for a build cycle, and the ability for developers to list important features as Public Var's which unity will automatically look for and generate slider scales that designers can modify without having to touch the code base.
  • The largest user base. This is important because at some point you will need to work with others to make great games, and if everyone else is already using Unity they will not likely switch to your engine or preference....unless you pay them.
  • The Unity asset store is another way for developers, artists and musicians to make money by creating game tools/assets. But it's also a way to develop your own games much much faster.

Unity Editor for Linux

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I (Alex) now maintain a Linux desktop running Unity editor for testing purposes and I can recommend it though Mac and Windows builds are still more stable and supported. [Unity's Linux release notes thread] always has the latest download links.

GROUP INFO

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HISTORY

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We had our first meetup November 2012 November 4th and it was a lot of fun. We made a game about evil companion cubes that want to give you a hug for very explosive definitions of hug. We were on hiatus for a while while Alex was away but we're back in action.

GAME DEVELOPMENT RESOURCES

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You can download an abundance of free resources such as code, art, tools and audio to make your game awesome.

Game Engines

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Game engines make it pretty easy to develop games by giving you lots of development tools for world building and scripting.

We're interested in other kinds of game development too, including non-computer game designs like dice-based RPGs, board games and card games.

Unity

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Unity is an awesome game development engine based on Mono that compiles for Mac, Windows, iPhone, Web and Wii with support coming soon for PS3 and XBox. Unity has just been made free for indy developers. Unity is an extremely easy to learn game development environment with a massively helpful developer community.

We are primarily teaching and collaborating with Unity in Game Club because it is incredibly awesome and easy to learn.

Unity On Ubuntu

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Unity Tutorials

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START HERE: Unity Tutorials are free to download and can be completed in a day or two! Do these before coming or do them with us to get help and support.

  • C# is the language you should learn to do Unity programming.
  • Javascript (Actually a variant called Unityscript) is also supported but no longer recommended.
  • Unity Gameplay Creation Tutorials
  • Professional Unity Tutorials
    • Unity-Tutorials.com has $15 tutorials on topics like particles, gizmos, character rigging, animation and Cheetah 3D.

Other Game Engines

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There are other game engines.

  • Unreal Development Kit is also available for free now. We'll no doubt be playing with that as well. Unreal is some seriously advanced game dev technology.
  • Objective C: Some people are making iPhone games directly in Cocoa.
  • Blender Game Engine: Blender Game Engine is an open-source game engine integrated with the Blender 3D studio software. It has come a long way in recent versions and some of the games people have made with it are amazing.
  • OGRE Open Source 3D Engine: OGRE is not a full game engine but it does have Mac, Windows, Linux and iPhone support. It has recently been used to make a big hit called Torchlight.
  • SDL: SDL is a cross-platform open-source game development library that has been used to make Aleph One based on the Marathon series.
  • Three.js: ThreeJS javascript WebGL/OpenGL wrapper for in-browser games and experiences, used a lot for current WEBVR experiences.

Game Development Tools

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Game development involves lots of tools for modeling, sculpting, texturing, rigging and animating game environments.

Yobi3D

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Yobi3D is a 3D model search engine. You can search with simple keywords and see the results in 3D.

SketchUp

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SketchUp is a surprisingly powerful and incredibly easy to use 3D modeling application for making basic 3D geometry to use in your game development.

Google 3D Warehouse

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Google 3D Warehouse is a searchable library of free 3D models in SketchUp format that you can download freely and use in your games. You can also upload your own creations to 3D Warehouse.

FreeSound Project

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FreeSound Project is a searchable library of free sound files that you can use in your games. You can also upload your sounds to FreeSound for others to use.

All CG Textures

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All CG Textures has loads of quality free textures.

Maya is the #1 3D content creation tool for games.

We're looking for people with Maya experience who can teach how to use Maya. Especially interested in learning about character rigging and animation.

Blender

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Blender is an open-source 3D studio that can do mostly the same things as Maya for free. We're looking for people who want to teach Blender skills.

3D Character Rigs

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Creative Crash has many free 3D character rigs in Maya format.

History

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Gamebridge is one of the longest running Unity game dev meetups in the Bay Area, having started in 2010.

  • We've had 2 bootcamp groups create games.
  • We've had students new to gamedev get paid jobs in the game industry.
  • We've won some Editor's Choice awards at Maker Faire for showing projects like Simbridge.
  • Our first meeting notes and tutorial: GameDevelopmentCourseware

Past Mentors

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