LED Strip Pattern Collection
Note: Some of these may be written specifically for octows2811, neopixel or fastSPI, but it's usually easy to port between them (change the show and set color functions).
Random Twinkle
// number, twinkle color, background color, delay
// twinkleRand(5,strip.Color(255,255,255),strip.Color(255, 0, 100),90);
// twinkle random number of pixels
void twinkleRand(int num,uint32_t c,uint32_t bg,int wait) {
// set background
stripSet(bg,0);
// for each num
for (int i=0; i<num; i++) {
strip.setPixelColor(random(strip.numPixels()),c);
}
strip.show();
delay(wait);
}
Set All Pixels Quickly
// quickly set the entire strip a color
void stripSet(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
}
// move the show outside the loop
strip.show();
delay(wait);
}
Simple Wave
// very simple wave: velocity, cycles,delay between frames
// simpleWave(0.03,5,10);
void simpleWave(float rate,int cycles, int wait) {
float pos=0.0;
// cycle through x times
for(int x=0; x<(strip.numPixels()*cycles); x++)
{
pos = pos+rate;
for(int i=0; i<strip.numPixels(); i++) {
// sine wave, 3 offset waves make a rainbow!
float level = sin(i+pos) * 127 + 128;
// set color level
strip.setPixelColor(i,(int)level,0,0);
}
strip.show();
delay(wait);
}
}
HSV to RGB
Really useful function returns RGB values from Hue Saturation Brightness! Adapted from teldredge's FAST_SPI LED FX EXAMPLES for use in the NeoPixel lib
void HSVtoRGB(int hue, int sat, int val,int *colors) {
int r, g, b, base;
// hue: 0-359, sat: 0-255, val (lightness): 0-255
if (sat == 0) { // Achromatic color (gray).
colors[0]=val;
colors[1]=val;
colors[2]=val;
} else {
base = ((255 - sat) * val)>>8;
switch(hue/60) {
case 0:
colors[0] = val;
colors[1] = (((val-base)*hue)/60)+base;
colors[2] = base;
break;
case 1:
colors[0] = (((val-base)*(60-(hue%60)))/60)+base;
colors[1] = val;
colors[2] = base;
break;
case 2:
colors[0] = base;
colors[1] = val;
colors[2] = (((val-base)*(hue%60))/60)+base;
break;
case 3:
colors[0] = base;
colors[1] = (((val-base)*(60-(hue%60)))/60)+base;
colors[2] = val;
break;
case 4:
colors[0] = (((val-base)*(hue%60))/60)+base;
colors[1] = base;
colors[2] = val;
break;
case 5:
colors[0] = val;
colors[1] = base;
colors[2] = (((val-base)*(60-(hue%60)))/60)+base;
break;
}
}
}